AoeStats
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Arena

514123771Analyzed
3v3 RM · 20d ago on Oct 16, 2026· 54m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
1229
+13
🇺🇸 Khmer · United States
1210
+14
🇹🇷 Persians · Türkiye
1189
+15
vs
🇩🇪 Mongols · Germany
1196
-15
🇩🇪 Italians · Germany
1166
-14
🇩🇪 Khmer · Germany
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,454 11:10 16:11 31:08 ⛏ Fast Castle
36 1,963 9:45 14:03 32:00 ⛏ Fast Castle
31 1,670 9:37 13:41 — ⛏ Fast Castle
28 1,492 10:28 14:24 30:08 ⛏ Fast Castle
27 1,476 8:27 16:38 32:56 ⛏ Fast Castle
26 1,408 10:18 15:16 26:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,365 21,185 22,495 1,600 104,645 115,547
41,620 21,600 22,870 1,600 87,690 104,238
34,475 20,180 22,085 1,535 78,275 80,487
30,805 22,080 15,385 4,100 72,370 77,597
23,395 29,175 16,225 2,640 71,435 81,491
12,205 10,160 5,535 3,510 31,410 34,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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