AoeStats
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Arena

515293174Analyzed
2v2 RM · 2d ago on Oct 21, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1219
+11
🇵🇪 Franks · Peru
1187
+13
vs
🇹🇷 Byzantines · Türkiye
1180
-14
🇱🇧 Varangians · Lebanon
1049
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,292 10:52 14:52 27:47 ⛏ Fast Castle
30 1,476 10:37 15:06 27:12 ⛏ Fast Castle
27 1,339 10:28 16:29 36:26 ⛏ Fast Castle
24 1,171 11:29 15:12 26:34 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,615 9,405 13,325 4,200 50,545 62,459
22,455 12,550 10,470 995 46,470 46,730
20,800 6,973 16,045 1,400 45,218 49,114
7,600 8,715 4,250 1,870 22,435 23,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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