AoeStats
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African Clearing

511647684Analyzed
4v4 RM · 15d ago on Oct 6, 2026· 60m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Berbers · Peru
1527
+13
🇵🇪 Vietnamese · Peru
1513
+14
🇺🇸 Danes · United States
1447
+16
🇲🇽 Mapuche · Mexico
1423
+17
vs
🇦🇷 Lithuanians · Argentina
1590
-20
🇦🇷 Armenians · Argentina
1556
-19
🇦🇷 Varangians · Argentina
1388
-12
🇦🇷 Dravidians · Argentina
1303
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 3,941 13:36 18:14 39:33 ⛏ Fast Castle
50 2,996 11:58 23:03 39:29 ⚔ Scout Rush
50 2,997 12:27 26:01 41:47 ⚔ M@A into Towers
50 3,013 14:42 19:27 39:41 ⛏ Fish Boom FC
48 2,861 14:21 19:08 40:26 ⛏ Fast Castle
43 2,552 13:11 17:52 48:24 ⛏ Fast Castle
29 1,743 12:58 17:29 47:17 ⛏ Fast Castle
25 1,505 14:08 23:00 42:32 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,795 15,217 18,390 1,150 72,552 80,407
19,380 29,094 16,695 5,385 70,554 92,867
34,080 16,987 10,855 4,580 66,502 78,035
25,710 18,721 14,090 5,865 64,386 73,832
23,125 26,056 9,355 3,420 61,956 66,045
20,635 18,335 15,815 2,900 57,685 65,376
19,275 11,618 5,970 2,905 39,768 41,832
13,245 14,922 3,350 1,550 33,067 32,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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