AoeStats
← JulianV47

Arabia

512020185Analyzed
3v3 RM · 21d ago on Oct 7, 2026· 28m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
768
+14
🇩🇪 Magyars · Germany
720
+16
🇩🇪 Huns · Germany
646
+19
vs
🇨🇴 Teutons · Colombia
770
-50
🇲🇽 Sicilians · Mexico
744
-20
🇧🇷 Chinese · Brazil
670
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,046 10:01 15:42 — ⛏ Fast Castle
33 941 9:29 26:28 — ⚔ Scout Rush
17 485 10:52 24:43 —
10 278 10:18 23:00 — ⛏ Fast Castle
10 291 11:17 18:34 — ⛏ Fast Castle
7 189 16:25 — — ⚔ M@A into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,410 4,669 1,235 0 15,314 16,336
7,160 5,775 365 200 13,500 14,587
5,250 5,163 960 1,190 12,563 13,213
5,100 3,961 1,585 650 11,296 12,149
3,890 2,951 200 450 7,491 7,756
2,920 2,505 375 545 6,345 6,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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