AoeStats
← JulianV47

Arabia

511613549Analyzed
2v2 RM · 26d ago on Oct 5, 2026· 29m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
882
+15
🇵🇱 Teutons · Poland
875
+15
vs
🇨🇴 Portuguese · Colombia
856
-44
🇹🇷 Chinese · Türkiye
847
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,234 9:07 22:25 — ⚔ Scout Rush
19 560 11:29 18:55 — ⛏ Fast Castle
18 530 10:10 21:25 — ⛏ Fast Castle
6 172 13:01 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,880 3,555 1,150 1,400 12,985 13,564
6,140 3,780 235 2,150 12,305 12,254
5,530 3,825 1,190 860 11,405 12,175
2,810 1,970 225 470 5,475 5,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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