AoeStats
← Nebuchadnezzar

Yucatan

512854331Analyzed
4v4 RM · 9d ago on Oct 11, 2026· 58m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1025
+15
🇨🇳 Mongols · China
1018
+15
🇨🇳 Spanish · China
1010
+15
🇨🇳 Italians · China
1008
+15
vs
🇺🇸 Mongols · United States
1023
-16
🇦🇺 Byzantines · Australia
1011
-16
🇨🇳 Huns · China
980
-14
🇻🇳 Vikings · Vietnam
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,062 9:01 16:00 34:47 ⛏ Fast Castle
35 2,060 11:28 17:28 36:44 ⛏ Fast Castle
32 1,903 12:56 17:46 30:44 ⛏ Fast Castle
26 1,528 10:39 19:54 41:39 ⚔ Scout Rush
25 1,463 14:00 18:19 35:03 ⛏ Fast Castle
24 1,411 12:17 19:48 48:40 ⛏ Fish Boom
23 1,363 11:32 19:07 41:51 ⛏ Fast Castle
14 820 15:58 22:30 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,140 20,317 28,915 6,000 95,372 110,376
36,850 12,005 30,570 3,870 83,295 104,561
25,320 27,181 22,005 3,995 78,501 82,873
31,565 15,335 21,820 6,240 74,960 108,401
37,405 15,541 16,235 4,100 73,281 88,047
24,345 21,858 6,650 4,810 57,663 66,857
18,240 19,755 10,140 1,965 50,100 58,560
19,730 11,325 9,100 3,235 43,390 43,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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