AoeStats
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Arena

513346113Analyzed
1v1 RM · 3d ago on Oct 13, 2026· 41m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1192
+18
vs
🇻🇳 Romans · Vietnam
1226
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,536 10:01 14:27 26:26 ⛏ Fast Castle
33 1,365 11:22 16:33 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,680 14,575 8,900 1,500 43,655 46,278
16,710 11,800 11,025 1,055 40,590 47,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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