AoeStats
← Dallius

Hideout

514988198Analyzed
2v2 RM · 15d ago on Oct 20, 2026· 28m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
643
+14
🇺🇸 Goths · United States
638
+14
vs
🇹🇭 Saxons · Thailand
666
-17
🇹🇷 Huns · Türkiye
521
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 724 13:39 18:18 — ⛏ Fast Castle
19 539 12:49 16:32 — ⛏ Fast Castle
15 423 10:51 — —
8 218 11:10 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,815 3,610 1,135 850 11,410 13,531
5,070 4,990 1,120 200 11,380 13,312
4,695 3,665 615 375 9,350 9,951
4,835 3,820 200 375 9,230 10,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.