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Arena

511022172Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 66m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1058
+16
🇫🇷 Britons · France
1028
+18
🇨🇳 Bohemians · China
982
+20
🇹🇼 Khmer · Taiwan
1108
-20
🇹🇼 Vietnamese · Taiwan
1085
-19
🇹🇼 Byzantines · Taiwan
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 4,479 10:10 13:26 29:00 ⛏ Fast Castle
47 3,132 10:20 14:13 28:21 ⛏ Fast Castle
42 2,795 11:14 15:35 32:21 ⛏ Fast Castle
27 1,809 10:39 16:27 32:01 ⛏ Fast Castle
26 1,747 11:35 16:07 31:46 ⛏ Fast Castle
17 1,162 11:20 15:39 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
102,355 16,995 25,410 4,355 149,115 153,877
44,555 43,660 14,675 2,315 105,205 110,804
42,485 24,890 20,265 2,365 90,005 116,222
25,685 38,675 22,335 3,115 89,810 94,675
23,875 31,705 15,245 2,250 73,075 127,478
38,470 20,635 10,815 1,840 71,760 84,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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