AoeStats
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MegaRandom

512438037Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 82m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
1771
+22
🇻🇳 Lithuanians · Vietnam
1677
+25
🇳🇱 Japanese · Netherlands
1553
+28
🇳🇱 Mapuche · Netherlands
1412
+31
vs
🇪🇸 Saracens · Spain
2005
-29
🇦🇷 Poles · Argentina
1880
-27
🇲🇽 Aztecs · Mexico
1834
-25
🇲🇽 Magyars · Mexico
1805
-25
Player eAPM Actions Feudal Castle Imperial Opening
77 6,330 11:52 17:37 29:38 ⛏ Fish Boom FC
71 5,875 12:00 17:42 35:00 ⛏ Fish Boom FC
55 4,499 11:59 16:34 37:02 ⛏ Fish Boom FC
53 4,375 11:17 16:40 37:04 ⛏ Fish Boom FC
47 3,879 10:23 20:20 34:27 ⚔ Fish Boom into Scouts
43 3,555 10:11 19:54 33:56 ⚔ Scout Rush
41 3,382 12:10 17:06 32:55 ⛏ Fish Boom FC
21 1,692 10:55 21:39 34:12 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
62,185 62,796 54,610 11,885 191,476 195,288
111,785 39,300 18,545 6,250 175,880 214,550
70,445 54,887 42,950 7,415 175,697 181,478
78,175 26,571 66,940 900 172,586 183,306
75,900 25,967 39,020 7,450 148,337 157,731
27,075 54,487 43,280 12,485 137,327 146,247
42,440 41,420 39,565 12,705 136,130 142,125
13,650 36,533 24,120 1,535 75,838 91,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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