AoeStats
← Caucasian Rat

Baltic

512849986Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 59m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Persians · Belgium
587
+19
🇩🇪 Danes · Germany
546
+21
vs
🇳🇿 Wu · New Zealand
649
-20
🇳🇿 Persians · New Zealand
647
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,552 10:35 21:32 58:45 ⛏ Fish Boom FC
14 812 11:42 20:02 35:22 ⛏ Fast Castle
12 721 11:06 23:57 38:04
12 695 10:52 20:38 40:52 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,600 17,870 21,580 1,400 63,450 71,400
21,335 19,390 17,670 4,480 62,875 74,265
18,655 10,825 12,780 3,690 45,950 52,090
16,005 17,835 7,375 2,775 43,990 47,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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