AoeStats
← Caucasian Rat

MegaRandom

511709147Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 44m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
678
+15
🇬🇧 Franks · United Kingdom
624
+17
vs
🇳🇿 Shu · New Zealand
644
-16
🇳🇿 Persians · New Zealand
642
-16
Player eAPM Actions Feudal Castle Imperial Opening
12 535 11:06 22:10 36:21 ◆ FC into Fire Galleys
12 510 12:42 18:35 — ⛏ Fast Castle
12 518 11:05 18:34 30:47 ⛏ Fast Castle
11 475 12:55 20:16 — ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,795 12,450 6,675 1,650 35,570 42,464
16,010 9,030 7,545 2,900 35,485 43,096
7,595 9,110 1,455 2,900 21,060 22,441
5,990 4,510 2,020 1,050 13,570 16,855
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.