AoeStats
← Caucasian Rat

Baltic

511493857Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 47m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
608
+12
🇳🇿 Persians · New Zealand
606
+12
vs
🇳🇿 Koreans · New Zealand
512
-12
🇳🇿 Jurchens · New Zealand
508
-12
Player eAPM Actions Feudal Castle Imperial Opening
13 613 13:14 24:18 33:27 ⛏ Fish Boom FC
13 599 10:44 22:22 34:54 ⛏ Fast Castle
12 585 10:56 20:21 41:48 ⚔ Fish Boom into Scouts into Fire Galleys
6 260 13:37 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,080 15,460 12,400 2,510 45,450 49,728
12,780 10,260 6,820 3,550 33,410 36,907
12,960 11,825 5,090 3,455 33,330 40,171
3,025 2,305 0 90 5,420 6,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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