AoeStats
← Caucasian Rat

Baltic

511489761Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 57m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Persians · Hungary
665
+14
🇨🇳 Italians · China
646
+14
vs
🇳🇿 Wu · New Zealand
622
-14
🇳🇿 Persians · New Zealand
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,489 14:17 18:01 37:26 ⛏ Fish Boom FC
15 858 10:56 21:59 38:33 ⛏ Fast Castle
11 609 17:10 20:18 32:25 ⛏ Fast Castle
11 623 11:53 20:44 36:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,415 21,430 22,505 4,220 80,570 83,622
21,370 20,340 18,105 3,835 63,650 75,135
16,100 23,606 15,245 2,415 57,366 66,627
19,305 16,265 13,090 1,620 50,280 64,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.