AoeStats
← Caucasian Rat

Arabia

511484104Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 62m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Wu · New Zealand
608
+14
🇳🇿 Persians · New Zealand
606
+14
vs
🇲🇴 Magyars · Macao SAR China
581
-15
🇻🇪 Italians · Venezuela
533
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,250 11:07 22:30 37:22 ⚔ Archer Rush
14 898 11:37 30:48 42:39
13 785 10:39 23:06 36:20
13 813 12:28 20:03 45:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,565 21,020 21,135 4,120 67,840 79,592
20,290 18,225 10,555 3,005 52,075 57,099
21,120 15,715 10,350 3,935 51,120 62,725
16,395 9,735 11,545 4,875 42,550 48,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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