AoeStats
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Black Forest

508998920Analyzed
4v4 RM · 23d ago on Sep 25, 2026· 82m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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-8
Player eAPM Actions Feudal Castle Imperial Opening
28 2,354 12:55 20:09 36:39 ⛏ Fast Castle
25 2,109 17:47 24:49 39:58 ⛏ Fast Castle
24 2,005 14:13 22:36 30:38 ⛏ Fast Castle
23 1,862 16:59 28:18 33:24 ⛏ Fast Castle
22 1,788 16:40 28:16 41:47 ⛏ Fast Castle
21 1,737 18:04 26:55 38:10 ⛏ Fast Castle
18 1,475 15:18 27:16 40:40 ⚔ Towers FC
13 1,037 13:10 21:42 44:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,540 55,821 40,115 3,580 135,056 164,426
56,585 21,920 39,355 8,545 126,405 134,272
45,900 24,767 32,450 1,030 104,147 126,046
62,060 13,855 20,940 3,425 100,280 124,785
33,315 25,599 29,600 1,600 90,114 125,716
29,120 27,927 27,155 1,705 85,907 114,087
36,155 11,065 20,165 2,995 70,380 74,697
18,475 11,431 14,085 2,530 46,521 60,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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