AoeStats
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Arabia

511333182Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 76m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1334
+15
🇮🇳 Persians · India
1272
+17
🇮🇳 Saxons · India
1210
+20
vs
🇪🇸 Ethiopians · Spain
1351
-19
🇲🇽 Franks · Mexico
1296
-17
🇫🇷 Berbers · France
1259
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 4,334 9:12 27:29 43:48 ⚔ M@A Rush
46 3,499 9:14 25:01 51:56 ⚔ Scouts into Archers
37 2,792 9:11 22:20 42:03 ⚔ M@A into Archers into Skirms
37 2,805 10:08 24:12 41:11
34 2,610 9:52 24:22 41:24 ⚔ Archers into Skirms
27 2,070 9:19 20:31 45:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,980 21,879 23,665 2,150 101,674 106,657
39,745 32,924 13,890 2,275 88,834 99,653
41,145 16,531 22,615 2,900 83,191 98,585
38,255 22,860 13,055 3,025 77,195 78,190
31,485 31,208 10,330 3,015 76,038 77,836
28,640 15,751 9,245 3,690 57,326 58,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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