AoeStats
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Nomad

512172002Analyzed
2v2 RM · 10d ago on Oct 8, 2026· 23m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
1606
+13
🇮🇳 Koreans · India
1558
+15
vs
🇫🇷 Spanish · France
1708
-21
🇯🇵 Persians · Japan
1355
-7
Player eAPM Actions Feudal Castle Imperial Opening
46 1,101 14:18 18:07 — ⛏ Fish Boom FC
41 974 11:48 — — ⚔ Fish Boom into Scouts
38 908 13:21 23:01 — ⛏ Fish Boom into Fire Galleys FC
17 394 13:05 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
6,480 5,983 2,265 100 14,828 14,294
4,445 6,874 1,225 150 12,694 13,281
5,700 4,750 300 130 10,880 11,113
3,250 4,415 415 0 8,080 9,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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