AoeStats
← Terminage 2

Arabia

514120930Analyzed
2v2 RM · 11h ago on Oct 16, 2026· 46m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1170
+18
🇧🇪 Franks · Belgium
1165
+19
vs
🇪🇸 Ethiopians · Spain
1234
-19
🇪🇸 Lithuanians · Spain
1212
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 2,694 9:07 23:59 36:18 ⚔ Archer Rush
55 2,543 9:30 23:33 36:02 ⚔ M@A into Archers
40 1,825 8:46 25:04 — ⚔ Scouts into Skirms
37 1,700 10:00 25:09 40:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,530 15,103 11,550 950 42,133 43,294
16,030 8,761 6,520 2,800 34,111 37,091
11,520 12,863 8,520 200 33,103 34,556
13,505 6,781 4,745 950 25,981 29,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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