AoeStats
← vclv

Nomad

516820970Analyzed
4v4 RM · 9d ago on Oct 27, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1371
+16
🇨🇴 Mongols · Colombia
1356
+17
🇫🇷 Huns · France
1315
+18
🇫🇷 Persians · France
1314
+18
vs
🇩🇰 Persians · Denmark
1391
-18
🇨🇿 Vietnamese · Czechia
1378
-18
🇨🇭 Varangians · Switzerland
1356
-17
🇨🇿 Koreans · Czechia
1344
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,137 13:21 21:28 36:40 ⛏ Fish Boom into Galleys FC
33 1,401 12:30 16:37 34:23 ⛏ Fish Boom FC
28 1,172 14:31 18:02 35:37 ⛏ Fast Castle
27 1,155 14:17 18:37 34:35 ⛏ Fish Boom FC
26 1,103 13:36 17:50 30:48 ⛏ Fish Boom into Galleys FC
24 1,015 13:52 20:20 34:53 ⛏ Fish Boom into Fire Galleys FC
19 827 12:55 18:13 33:28 ⛏ Fish Boom FC
17 740 13:01 24:34 41:42 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,145 17,750 13,400 2,550 56,845 65,693
17,525 17,191 7,255 3,850 45,821 50,868
11,775 11,020 6,510 1,600 30,905 37,295
11,535 10,681 5,865 1,850 29,931 35,567
12,445 10,098 3,890 2,750 29,183 35,133
7,650 10,141 6,435 3,350 27,576 28,889
10,470 8,941 4,615 1,500 25,526 25,737
6,975 8,960 2,735 1,050 19,720 23,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.