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Oasis

516804264Analyzed
4v4 RM · 5d ago on Oct 27, 2026· 45m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1544
+9
🇲🇽 Italians · Mexico
1386
+15
🇲🇽 Romans · Mexico
1347
+17
🇲🇽 Jurchens · Mexico
1166
+25
vs
🇩🇰 Bengalis · Denmark
1397
-18
🇨🇿 Byzantines · Czechia
1382
-17
🇨🇭 Saxons · Switzerland
1358
-16
🇨🇿 Lithuanians · Czechia
1344
-15
Player eAPM Actions Feudal Castle Imperial Opening
87 3,960 8:57 25:43 36:42 ⚔ Archer Rush
65 2,954 10:35 21:11 44:29 ⚔ Scout Rush
63 2,863 8:50 24:15 41:24 ⚔ Scout Rush
41 1,840 9:43 21:47 41:26 ⚔ Archer Rush
34 1,528 9:54 22:19 41:38 ⚔ Archer Rush
31 1,403 9:35 20:40 36:59 ⚔ Scout Rush
30 1,361 8:58 29:58 — ⚔ Archer Rush
29 1,330 9:37 24:21 42:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,685 11,200 14,215 965 53,065 55,643
21,415 8,290 9,520 1,500 40,725 43,200
13,335 15,867 9,800 325 39,327 46,700
14,830 8,135 10,445 750 34,160 38,339
13,590 10,490 6,715 755 31,550 33,457
11,195 12,016 5,015 2,340 30,566 34,283
8,425 10,119 5,985 2,700 27,229 35,847
4,970 5,584 2,970 875 14,399 15,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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