AoeStats
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Nomad

505717171Analyzed
2v2 RM · 1mo ago on Sep 10, 2026· 21m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Malay · Norway
1267
+18
🇳🇴 Persians · Norway
1234
+19
vs
🇩🇰 Slavs · Denmark
1345
-21
🇨🇿 Poles · Czechia
1255
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,077 11:20 16:43 — ◆ Fire Galleys FC
36 780 14:51 18:44 — ⛏ Fast Castle
27 580 15:53 19:58 — ⛏ Fish Boom FC
22 488 13:36 20:02 — ⚔ Fish Boom into Fire Galleys FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
3,900 2,061 435 850 7,246 6,721
3,010 2,155 700 755 6,620 6,682
2,500 3,192 250 355 6,297 6,537
2,850 2,470 525 350 6,195 6,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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