AoeStats
← frogginator7

Black Forest

511199190Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1565
+6
🇨🇳 Japanese · China
1417
+11
vs
🇦🇺 Dravidians · Australia
1418
-12
🇦🇺 Burmese · Australia
1187
-5
Player eAPM Actions Feudal Castle Imperial Opening
35 1,414 11:28 14:13 27:20 ⛏ Fast Castle
24 965 11:34 30:52 39:46 ⛏ Fast Castle
10 424 13:07 17:04 — ⛏ Fast Castle
2 95 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,745 16,182 9,800 1,600 54,327 64,815
9,600 11,579 4,020 2,360 27,559 39,459
6,475 9,678 5,775 1,790 23,718 28,236
500 136 50 0 686 1,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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