AoeStats
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Highland

505367223Analyzed
4v4 RM · 1mo ago on Sep 9, 2026· 70m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1078
+12
🇺🇸 Spanish · United States
1040
+14
🇨🇱 Italians · Chile
1036
+14
🇨🇱 Teutons · Chile
999
+16
vs
🇨🇦 Romans · Canada
1012
-15
🇨🇴 Hindustanis · Colombia
1001
-14
🇨🇳 Wei · China
1000
-14
🇺🇸 Spanish · United States
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,734 11:46 18:35 35:54 ⛏ Fast Castle
37 2,646 11:26 15:28 34:53 ⛏ Fast Castle
33 2,337 13:55 24:13 38:20
31 2,168 11:14 17:25 42:14 ⚔ FC into Archers
24 1,697 12:22 17:42 36:28 ⛏ Fast Castle
18 1,279 10:19 18:28 35:45 ⛏ Fish Boom FC
16 1,119 14:12 20:23 35:58 ⛏ Fish Boom FC
16 1,162 11:54 21:14 41:07 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
43,870 18,575 26,370 3,300 92,115 102,021
22,425 40,057 23,555 2,350 88,387 95,360
26,140 24,723 20,705 1,905 73,473 96,582
22,245 31,505 15,810 3,755 73,315 116,431
27,515 24,115 16,990 2,395 71,015 75,173
21,625 21,410 15,740 1,840 60,615 75,039
14,075 22,695 13,390 2,535 52,695 78,244
18,345 11,128 11,135 850 41,458 51,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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