AoeStats
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Fortress

513518371Analyzed
1v1 RM · 4d ago on Oct 14, 2026· 52m 31s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
988
+15
vs
🇺🇸 Danes · United States
975
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 899 8:29 12:50 33:59 ⛏ Fast Castle
16 860 8:35 12:47 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,465 20,445 8,620 3,450 56,980 69,783
18,060 11,295 9,975 1,500 40,830 49,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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