AoeStats
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Baltic

511017243Analyzed
4v4 RM · 10d ago on Oct 3, 2026· 111m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1253
+15
🇹🇷 Saracens · Türkiye
1203
+17
🇹🇷 Khmer · Türkiye
1060
+22
🇹🇷 Spanish · Türkiye
1022
+23
vs
🇭🇰 Hindustanis · Hong Kong SAR China
1230
-20
🇦🇷 Persians · Argentina
1211
-19
🇰🇷 Vikings · South Korea
1210
-19
1195
-19
Player eAPM Actions Feudal Castle Imperial Opening
48 5,408 10:47 29:12 68:06 ⚔ Fish Boom into Fire Galleys into Archers into Galleys
35 3,903 10:04 20:18 35:56
35 3,956 10:09 18:15 37:17 ⚔ Fish Boom into Scouts
32 3,565 8:50 22:01 38:48 ⚔ Scout Rush
28 3,170 12:18 16:08 33:45 ⛏ Fish Boom FC
22 2,466 11:29 18:43 34:21 ⛏ Fish Boom FC
21 2,346 11:25 16:04 33:32 ⛏ Fish Boom FC
18 1,956 11:02 16:08 28:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
172,060 34,696 34,295 5,915 246,966 261,522
115,070 39,323 65,895 4,115 224,403 228,038
82,330 70,830 47,540 3,935 204,635 233,250
76,920 41,237 69,205 5,540 192,902 229,347
44,445 101,389 41,765 5,260 192,859 225,330
78,040 41,765 45,430 4,600 169,835 193,843
44,375 44,275 24,195 4,800 117,645 138,726
30,735 44,941 16,670 850 93,196 101,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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