AoeStats
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Arabia

511135934Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 33m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1481
+11
🇺🇸 Burgundians · United States
1393
+14
vs
🇪🇸 Bulgarians · Spain
1391
-14
🇺🇸 Ethiopians · United States
1324
-11
Player eAPM Actions Feudal Castle Imperial Opening
75 2,532 8:55 24:30 — ⚔ Archer Rush
40 1,358 9:24 28:44 — ⚔ Scout Rush
38 1,299 8:59 24:18 — ⚔ Skirmisher Rush
28 932 9:35 22:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,765 7,828 3,035 1,635 21,263 22,494
6,520 9,121 5,475 15 21,131 22,510
10,880 4,417 2,810 1,550 19,657 19,770
6,380 5,772 955 225 13,332 13,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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