AoeStats
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Arena

511403318Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Varangians · Paraguay
1300
+16
🇵🇾 Ethiopians · Paraguay
1297
+16
vs
🇸🇰 Britons · Slovakia
1302
-16
🇩🇪 Saxons · Germany
1297
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,358 10:44 14:37 32:22 ⛏ Fast Castle
29 1,151 10:10 15:00 32:40 ⛏ Fast Castle
26 1,032 10:49 14:42 30:04 ⛏ Fast Castle
25 1,024 10:59 15:12 36:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,075 15,240 9,610 2,300 40,225 46,513
14,420 8,545 4,545 2,150 29,660 34,856
11,300 8,365 5,025 850 25,540 28,105
7,650 8,455 4,805 1,600 22,510 26,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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