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Arena

505297581Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 80m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1540
+15
🇩🇪 Sicilians · Germany
1490
+17
🇨🇭 Bulgarians · Switzerland
1432
+20
🇩🇪 Slavs · Germany
1413
+20
🇨🇳 Poles · China
1558
-20
🇨🇳 Mongols · China
1553
-19
🇮🇳 Poles · India
1510
-18
🇨🇳 Romans · China
1436
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 4,776 10:33 14:10 28:01 ⛏ Fast Castle
59 4,741 11:07 14:51 40:32 ⛏ Fast Castle
51 4,100 10:20 14:02 26:52 ⛏ Fast Castle
46 3,717 10:07 14:33 49:55 ⛏ Fast Castle
46 3,672 9:18 13:41 29:04 ⛏ Fast Castle
44 3,492 11:25 15:03 28:41 ⛏ Fast Castle
33 2,662 9:56 13:44 36:51 ⛏ Fast Castle
17 1,400 10:27 15:13 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,220 31,865 55,460 3,140 196,685 200,732
22,065 94,945 56,550 10,530 184,090 212,323
83,300 42,538 19,545 7,125 152,508 154,136
46,795 64,210 28,590 5,600 145,195 150,095
19,275 57,325 44,055 4,300 124,955 141,032
60,565 19,440 17,685 5,250 102,940 108,109
31,195 48,145 15,065 4,335 98,740 101,259
15,600 10,213 4,495 1,695 32,003 37,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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