AoeStats
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Baltic

511189643Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 58m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1201
+16
🇨🇦 Byzantines · Canada
1196
+16
🇺🇸 Portuguese · United States
1187
+17
vs
🇨🇳 Japanese · China
1259
-18
🇲🇽 Koreans · Mexico
1211
-17
🇨🇳 Wu · China
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,788 12:42 22:29 39:15 ⛏ Fish Boom FC
27 1,573 11:47 16:34 31:38 ⛏ Fish Boom FC
26 1,511 12:17 20:05 32:23 ⛏ Fish Boom into Fire Galleys FC
23 1,368 10:52 20:21 34:11 ⛏ Fish Boom into Fire Galleys FC
20 1,162 12:12 15:44 31:11 ⛏ Fast Castle
19 1,111 14:24 20:59 42:46 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,820 18,885 23,705 2,850 74,260 88,642
30,380 28,540 8,515 3,550 70,985 77,720
30,975 19,565 14,990 2,455 67,985 87,123
24,535 23,430 5,980 3,600 57,545 62,634
17,435 21,697 13,010 1,535 53,677 59,261
15,090 18,401 10,670 4,260 48,421 67,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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