AoeStats
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African Clearing

512309727Analyzed
4v4 RM · 8d ago on Oct 9, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1071
+11
🇺🇸 Vietnamese · United States
1026
+12
🇦🇷 Khmer · Argentina
784
+22
🇹🇼 Maya · Taiwan
778
+22
vs
989
-19
🇩🇪 Danes · Germany
955
-53
🇹🇼 Persians · Taiwan
935
-17
🇹🇼 Franks · Taiwan
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,227 15:58 20:51 40:15 ⛏ Fast Castle
20 920 15:04 19:09 — ⛏ Fast Castle
19 889 13:49 18:53 — ⛏ Fast Castle
18 808 14:03 21:08 — ⚔ Archer Rush
12 544 16:22 — — ⚔ Drush into Towers
10 460 16:25 — — ⚔ M@A Rush
9 392 12:41 — — ⚔ M@A Rush
8 356 14:21 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,825 12,323 9,205 950 33,303 37,814
10,495 7,882 4,250 1,620 24,247 30,707
5,850 6,960 2,570 1,375 16,755 18,519
5,320 3,864 335 1,500 11,019 12,982
4,395 3,811 80 900 9,186 10,129
4,725 2,255 855 225 8,060 9,352
3,400 2,598 975 200 7,173 6,974
2,900 2,808 280 100 6,088 7,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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