AoeStats
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MegaRandom

516363256Analyzed
2v2 RM · 18h ago on Oct 25, 2026· 61m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
724
+12
🇹🇷 Vikings · Türkiye
656
+29
vs
🇨🇴 Chinese · Colombia
689
-16
🇲🇽 Byzantines · Mexico
581
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 866 11:26 22:07 45:07 ⚔ Scout Rush
14 865 10:56 22:24 48:03 ⛏ Fast Castle
10 611 13:04 42:13 — ⚔ Scout Rush
9 528 11:39 23:12 46:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,550 12,912 10,240 1,710 43,412 59,188
12,465 9,780 8,185 1,155 31,585 37,194
10,105 6,035 7,395 1,445 24,980 26,165
5,705 5,750 905 1,125 13,485 17,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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