AoeStats
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Arabia

512039573Analyzed
3v3 RM · 6d ago on Oct 7, 2026· 46m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
1325
+13
🇨🇴 Dravidians · Colombia
1308
+14
🇫🇷 Varangians · France
1269
+16
vs
🇬🇧 Burmese · United Kingdom
1286
-15
🇬🇧 Bengalis · United Kingdom
1278
-15
🇬🇧 Aztecs · United Kingdom
1221
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,739 10:29 22:09 42:15 ⚔ Archer Rush
59 2,768 9:19 22:58 37:17 ⚔ Archer Rush
52 2,413 11:33 23:43 — ⚔ Skirms into Archers
50 2,345 11:48 15:31 37:41 ⛏ Fast Castle
23 1,090 10:39 22:25 46:04 ⚔ Scout Rush
17 801 11:11 19:14 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,535 11,847 17,390 4,795 60,567 63,286
20,180 17,283 6,435 950 44,848 47,477
13,935 16,678 9,435 3,130 43,178 50,640
18,780 11,217 7,140 2,220 39,357 46,032
15,630 13,782 6,350 1,870 37,632 42,138
11,860 5,898 8,670 1,020 27,448 35,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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