AoeStats
← Theresallwaysahole

Baltic

512035733Analyzed
3v3 RM · 7d ago on Oct 7, 2026· 15m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1258
+15
🇬🇧 Burgundians · United Kingdom
1249
+15
🇬🇧 Magyars · United Kingdom
1186
+18
vs
🇨🇳 Muisca · China
1264
-17
🇺🇸 Huns · United States
1229
-16
🇪🇬 Spanish · Egypt
1200
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 904 9:26 — — ⚔ Fish Boom into Archers
52 805 11:22 — — ⛏ Fish Boom into Fire Galleys
49 759 9:32 — — ⚔ Scout Rush
26 413 12:05 — — ⛏ Fish Boom FC
17 260 12:36 — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 3,087 830 90 6,807 7,316
2,850 2,610 320 125 5,905 6,088
2,325 2,220 415 80 5,040 5,912
2,850 1,996 100 0 4,946 5,100
1,900 1,820 50 5 3,775 4,883
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.