AoeStats
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Coastal Forest

510383695Analyzed
3v3 RM · 12d ago on Sep 30, 2026· 39m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Berbers · Belgium
1358
+11
🇧🇪 Poles · Belgium
1207
+17
🇫🇷 Aztecs · France
1190
+19
vs
🇬🇧 Gurjaras · United Kingdom
1294
-18
🇬🇧 Byzantines · United Kingdom
1224
-15
🇬🇧 Persians · United Kingdom
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,777 10:07 17:22 29:31 ⛏ Fish Boom FC into Galleys
40 1,607 9:49 26:50 — ⚔ Archer Rush
35 1,387 9:59 25:17 38:53 ⚔ Archer Rush
22 898 9:50 21:40 39:02 ⚔ Scout Rush
22 865 11:40 16:41 36:58 ⛏ Fish Boom FC
21 858 11:16 24:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,525 13,580 5,505 1,925 37,535 43,316
17,775 7,360 11,170 760 37,065 39,640
11,010 10,458 4,110 1,020 26,598 32,846
8,875 9,104 6,035 230 24,244 29,621
9,465 6,280 3,720 2,370 21,835 26,481
6,325 6,453 2,840 200 15,818 15,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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