AoeStats
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African Clearing

503887409Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 78m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1454
+10
🇫🇷 Huns · France
1274
+18
🇩🇪 Celts · Germany
1172
+22
vs
🇬🇧 Hindustanis · United Kingdom
1335
-18
🇬🇧 Mongols · United Kingdom
1301
-16
🇬🇧 Italians · United Kingdom
1301
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 3,928 12:50 26:27 49:24 ⚔ Scout Rush
48 3,756 12:24 23:50 42:13 ⚔ Scout Rush
37 2,947 13:23 18:32 36:07 ⛏ Fast Castle
35 2,784 14:41 19:10 43:10 ⛏ Fish Boom FC
33 2,616 15:04 18:42 46:31 ⛏ Fast Castle
26 2,018 15:53 28:52 45:53

Resources

Player Food Wood Gold Stone Spent Collected
70,615 34,375 19,135 2,900 127,025 134,176
52,165 50,710 19,240 3,145 125,260 130,262
44,285 47,430 19,960 10,350 122,025 138,318
52,160 28,661 18,745 4,225 103,791 107,569
45,205 21,545 21,190 3,150 91,090 115,521
38,590 30,696 14,820 6,190 90,296 96,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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