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African Clearing

511109459Analyzed
4v4 RM · 13d ago on Oct 3, 2026· 68m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1075
+16
🇰🇿 Franks · Kazakhstan
1067
+16
🇲🇽 Poles · Mexico
1064
+16
🇨🇴 Lithuanians · Colombia
1028
+18
vs
🇮🇳 Berbers · India
1139
-20
🇮🇳 Mongols · India
1112
-18
🇯🇵 Poles · Japan
1059
-16
🇮🇳 Malay · India
962
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 2,578 14:11 18:50 43:38 ⛏ Fast Castle
38 2,614 19:08 23:14 34:30 ⛏ Fast Castle
36 2,499 15:13 18:58 43:14 ⛏ Fast Castle
35 2,380 16:26 25:41 61:36 ⚔ Scout Rush
32 2,173 15:01 18:52 49:40 ⛏ Fast Castle
27 1,869 14:54 18:48 37:11 ⛏ Fast Castle
21 1,448 15:35 19:49 45:06 ⛏ Fast Castle
18 1,270 13:03 24:23 43:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
80,620 26,095 60,310 3,255 170,280 178,672
63,300 16,497 59,220 4,540 143,557 163,779
34,180 26,676 28,930 1,645 91,431 99,844
32,270 26,570 24,255 3,405 86,500 88,002
29,980 34,885 10,865 3,055 78,785 112,618
26,835 21,640 12,670 3,950 65,095 75,401
26,010 14,043 12,815 4,625 57,493 62,320
23,650 11,133 10,030 2,150 46,963 51,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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