AoeStats
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MegaRandom

511016792Analyzed
4v4 RM · 14d ago on Oct 3, 2026· 18m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
921
+15
🇪🇸 Magyars · Spain
895
+16
🇩🇪 Britons · Germany
888
+17
🇫🇷 Khmer · France
883
+17
vs
🇨🇳 Magyars · China
943
-18
🇦🇷 Byzantines · Argentina
929
-17
🇨🇳 Hindustanis · China
886
-16
🇹🇼 Huns · Taiwan
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 792 10:40 — —
35 664 10:47 13:50 — ⛏ Fast Castle
24 447 11:36 — — ⚔ Archer Rush
24 456 12:39 17:50 — ⛏ Fish Boom FC
20 384 12:26 16:27 — ⛏ Fast Castle
19 366 11:47 — —
17 318 11:41 — — ⛏ Fish Boom FC
13 248 11:05 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,350 2,790 250 200 8,590 8,838
3,675 2,675 250 0 6,600 7,819
3,575 2,495 410 0 6,480 7,062
3,450 2,435 350 0 6,235 6,904
3,450 1,855 250 100 5,655 6,506
3,030 2,252 50 35 5,367 6,756
2,500 2,302 200 0 5,002 6,331
2,785 2,007 50 125 4,967 5,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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