AoeStats
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Nomad

511588563Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 47m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
1400
+16
🇲🇽 Spanish · Mexico
1315
+19
vs
🇹🇷 Huns · Türkiye
1394
-18
🇹🇷 Persians · Türkiye
1384
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,090 14:34 18:06 — ⛏ Fish Boom FC
40 1,871 13:35 17:48 31:37 ⛏ Fish Boom FC
34 1,607 12:25 18:17 — ⛏ Fish Boom FC
26 1,203 13:14 17:43 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,225 19,896 8,970 3,000 51,091 57,484
18,725 14,385 9,370 1,050 43,530 51,602
16,945 11,841 8,545 3,750 41,081 41,747
6,860 9,230 6,035 2,900 25,025 28,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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