AoeStats
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Black Forest

511360793Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 61m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1417
+17
🇬🇧 Lithuanians · United Kingdom
1416
+17
🇬🇧 Ethiopians · United Kingdom
1407
+16
vs
🇺🇸 Jurchens · United States
1443
-17
🇬🇧 Malay · United Kingdom
1431
-17
🇬🇧 Bengalis · United Kingdom
1421
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,783 11:06 14:41 30:07 ⛏ Fast Castle
42 2,554 12:13 15:49 30:03 ⛏ Fish Boom FC
36 2,225 14:54 19:33 39:51 ⛏ Fast Castle
35 2,162 10:45 17:21 31:23 ⚔ Archer Rush
35 2,122 12:12 15:33 32:57 ⛏ Fast Castle
20 1,224 14:58 19:24 45:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,725 25,155 32,195 6,855 106,930 119,597
41,965 20,850 22,875 2,285 87,975 99,693
30,050 36,545 12,205 2,115 80,915 90,312
24,560 33,300 18,800 1,795 78,455 103,536
19,600 24,683 7,870 3,710 55,863 57,743
13,765 18,080 12,055 1,040 44,940 46,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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