AoeStats
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Pilgrims

508708809Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 52m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1443
+13
🇨🇿 Cumans · Czechia
1372
+16
vs
🇦🇷 Koreans · Argentina
1375
-15
🇧🇷 Saracens · Brazil
1372
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,745 10:37 17:46 37:53 ⛏ Fish Boom FC
46 2,404 10:27 21:54 44:35 ⛏ Fish Boom FC
35 1,852 10:30 23:23 37:57 ⛏ Fish Boom FC
33 1,720 12:53 21:13 38:19 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,585 12,114 14,550 3,550 51,799 56,458
17,795 20,247 7,820 3,280 49,142 49,142
11,970 20,115 10,320 1,150 43,555 47,714
17,975 10,869 3,920 1,755 34,519 34,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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