AoeStats
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Pilgrims

508487154Analyzed
4v4 RM · 27d ago on Sep 22, 2026· 19m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
1432
+11
🇨🇿 Vikings · Czechia
1411
+12
🇨🇿 Cumans · Czechia
1340
+15
🇨🇿 Armenians · Czechia
1291
+17
vs
🇨🇳 Varangians · China
1341
-15
🇨🇭 Georgians · Switzerland
1334
-14
🇺🇸 Franks · United States
1317
-14
🇧🇷 Dravidians · Brazil
1273
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 995 11:13 15:31 — ⛏ Fish Boom FC
28 558 12:00 15:29 — ⛏ Fish Boom FC
25 506 11:08 — — ⛏ Fish Boom
18 350 18:21 — — ⛏ Fish Boom
13 258 — — — ⛏ Fish Boom
12 238 — — — ⛏ Fish Boom
10 195 — — —
6 116 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,350 5,585 550 320 11,805 11,814
2,875 3,371 830 755 7,831 8,473
3,675 2,350 190 200 6,415 8,444
1,615 2,235 0 100 3,950 6,670
900 1,275 0 100 2,275 2,154
1,000 1,075 0 100 2,175 1,848
250 1,147 0 100 1,497 2,920
350 550 0 100 1,000 680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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