AoeStats
← aldyto1994

MegaRandom

513106930Analyzed
2v2 RM · 5d ago on Oct 12, 2026· 45m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1442
+13
🇨🇴 Mongols · Colombia
1433
+14
vs
🇦🇷 Gurjaras · Argentina
1392
-14
🇧🇷 Maya · Brazil
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,106 8:44 22:26 43:34 ⚔ Scout Rush
40 1,818 9:29 22:33 38:39 ⚔ Scout Rush
39 1,772 9:34 24:24 39:26 ⚔ Scout Rush
31 1,393 10:49 25:05 41:20 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,370 15,427 8,760 3,290 49,847 58,542
19,130 9,960 7,525 1,040 37,655 44,661
17,630 8,036 8,370 755 34,791 35,814
12,850 9,265 7,515 950 30,580 34,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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