AoeStats
← Defcon36

Black Forest

511360503Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 37m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Dravidians · Finland
1280
+14
🇦🇷 Portuguese · Argentina
1238
+16
🇯🇴 Persians · Jordan
1195
+18
🇧🇷 Persians · Brazil
1189
+18
vs
🇺🇸 Celts · United States
1309
-19
🇺🇸 Wu · United States
1238
-17
🇺🇸 Huns · United States
1217
-16
🇪🇸 Goths · Spain
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,645 10:33 14:59 30:22 ⛏ Fast Castle
37 1,382 12:13 16:42 32:24 ⛏ Fast Castle
36 1,354 13:12 16:49 30:23 ⛏ Fast Castle
33 1,241 13:36 18:54 31:24 ⛏ Fast Castle
25 919 17:55 21:53 — ⛏ Fast Castle
25 947 17:47 22:00 — ⛏ Fast Castle
19 700 11:38 20:17 37:11 ⛏ Fast Castle
14 538 13:06 18:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,255 13,995 6,930 3,100 47,280 47,879
17,390 10,663 9,070 1,940 39,063 40,613
16,545 12,460 7,795 1,050 37,850 45,882
11,135 15,230 3,630 1,300 31,295 37,980
13,925 9,038 2,300 1,100 26,363 32,218
10,215 5,865 3,695 950 20,725 24,395
5,875 5,127 2,350 1,400 14,752 20,395
3,750 4,743 1,900 465 10,858 11,415
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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