AoeStats
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Coastal Forest

511383388Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 84m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1122
+17
🇦🇷 Burmese · Argentina
1119
+17
🇲🇽 Danes · Mexico
1101
+18
🇷🇴 Mongols · Romania
1087
+18
vs
🇬🇧 Inca · United Kingdom
1180
-19
🇦🇷 Persians · Argentina
1147
-18
🇦🇷 Maya · Argentina
1132
-17
🇦🇷 Spanish · Argentina
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 4,593 9:29 23:29 38:42 ⚔ Archer Rush
49 4,098 10:30 21:44 58:24
35 2,995 9:35 20:50 40:01 ⚔ Champi Rush
26 2,155 12:07 22:59 42:43 ⛏ Fast Castle
24 2,057 14:32 27:48 42:28 ⚔ Fish Boom into Skirms
23 1,964 13:20 19:34 33:49 ⛏ Fish Boom FC
22 1,871 8:57 23:52 35:59 ⚔ Scout Rush
20 1,649 12:20 17:18 41:20 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
48,320 44,913 22,145 5,130 120,508 125,575
53,345 20,965 25,765 2,350 102,425 104,372
39,690 40,557 14,405 3,380 98,032 125,930
48,910 21,074 15,305 2,850 88,139 102,726
19,390 23,862 26,255 2,250 71,757 86,621
36,495 25,420 5,345 2,550 69,810 70,424
29,160 6,035 17,370 1,500 54,065 54,410
14,990 21,835 9,765 2,250 48,840 52,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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