AoeStats
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African Clearing

511357131Analyzed
4v4 RM · 11d ago on Oct 4, 2026· 41m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
1131
+16
🇹🇼 Aztecs · Taiwan
1122
+16
🇳🇱 Poles · Netherlands
1101
+17
🇪🇸 Bengalis · Spain
1063
+19
vs
🇬🇧 Spanish · United Kingdom
1169
-19
🇦🇷 Britons · Argentina
1131
-17
🇦🇷 Khmer · Argentina
1113
-16
🇦🇷 Slavs · Argentina
1093
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,607 12:43 16:32 40:29 ⛏ Fast Castle
33 1,346 14:33 18:51 — ⛏ Fast Castle
30 1,248 14:21 21:35 35:55 ⛏ Fast Castle
27 1,103 14:04 29:29 — ⚔ M@A Rush
20 833 14:00 19:06 — ⛏ Fast Castle
17 687 17:25 26:30 — ⚔ Scout Rush
13 545 12:36 — — ⚔ Archer Rush
13 519 13:57 21:23 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,575 10,854 7,960 1,600 36,989 38,364
11,320 12,872 7,730 525 32,447 34,650
11,600 6,112 4,090 1,700 23,502 24,905
12,810 4,670 1,450 200 19,130 20,873
9,120 5,680 2,070 750 17,620 22,843
6,200 6,990 1,850 1,075 16,115 17,800
6,480 3,475 1,795 775 12,525 14,440
6,475 3,499 185 800 10,959 10,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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