AoeStats
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Arena

513541103Analyzed
4v4 RM · 4d ago on Oct 14, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1359
+14
🇨🇴 Bengalis · Colombia
1331
+15
🇹🇼 Bohemians · Taiwan
1286
+17
🇺🇸 Wei · United States
1268
+17
vs
🇲🇽 Burmese · Mexico
1347
-17
🇲🇽 Slavs · Mexico
1334
-17
1315
-16
🇨🇴 Muisca · Colombia
1248
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,886 8:39 15:21 31:30 ⛏ Fast Castle
40 1,824 10:56 14:56 32:16 ⛏ Fast Castle
35 1,578 10:10 14:05 33:06 ⛏ Fast Castle
34 1,565 11:31 15:43 30:31 ⛏ Fast Castle
34 1,535 10:38 14:26 28:21 ⛏ Fast Castle
28 1,284 10:30 14:22 29:26 ⛏ Fast Castle
23 1,044 10:13 15:51 33:40 ⛏ Fast Castle
21 963 11:50 16:03 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 23,265 9,780 4,250 64,340 78,137
17,805 25,455 12,520 4,010 59,790 83,377
26,300 16,053 14,870 850 58,073 74,262
22,670 15,095 13,010 2,255 53,030 74,266
21,425 22,275 5,735 950 50,385 62,727
16,845 15,430 9,845 1,600 43,720 49,152
13,465 8,190 7,880 1,400 30,935 32,873
8,505 8,940 7,645 1,525 26,615 34,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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