AoeStats
← Exile

Arena

512533425Analyzed
4v4 RM · 11d ago on Oct 10, 2026· 46m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1062
+14
🇺🇸 Turks · United States
1037
+15
🇺🇸 Lithuanians · United States
1027
+15
🇺🇸 Byzantines · United States
1025
+16
vs
🇺🇸 Romans · United States
1020
-15
🇦🇷 Wei · Argentina
1020
-15
🇨🇦 Turks · Canada
1015
-15
🇺🇸 Jurchens · United States
1011
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,558 11:07 15:04 30:18 ⛏ Fast Castle
52 2,419 11:49 15:24 29:52 ⛏ Fast Castle
31 1,435 10:06 14:10 29:26 ⛏ Fast Castle
29 1,357 9:49 19:44 26:49 ⛏ Fast Castle
26 1,209 11:33 15:24 28:55 ⛏ Fast Castle
23 1,056 11:56 15:54 33:53 ⛏ Fast Castle
23 1,088 11:20 15:04 32:13 ⛏ Fast Castle
21 955 11:31 17:03 28:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,025 13,755 13,210 950 55,940 65,222
26,990 12,670 12,235 1,820 53,715 65,956
24,065 14,800 12,325 2,150 53,340 60,087
26,645 14,110 7,920 3,565 52,240 55,149
13,825 19,073 15,280 3,000 51,178 61,226
20,890 14,470 4,945 1,560 41,865 45,559
12,685 18,160 9,265 1,700 41,810 58,433
17,190 16,715 6,245 1,050 41,200 46,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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