AoeStats
← Exile

Arabia

511452617Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 67m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1104
+13
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1087
+13
🇺🇸 Mongols · United States
1073
+14
vs
🇺🇸 Mapuche · United States
1035
-14
🇺🇸 Magyars · United States
1023
-13
🇺🇸 Ethiopians · United States
1021
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,967 10:42 25:36 — ⚔ M@A into Archers into Skirms
52 3,520 9:22 20:56 48:16 ⚔ Skirmisher Rush
40 2,663 10:30 14:55 35:49 ⛏ Fast Castle
39 2,620 8:37 28:42 55:30 ⚔ Scout Rush
29 1,966 9:31 22:55 47:09 ⚔ Scout Rush
27 1,816 9:41 27:59 43:52 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,660 19,670 16,235 2,800 87,365 106,728
31,905 22,460 16,850 4,575 75,790 91,609
31,280 27,940 11,355 2,355 72,930 77,012
28,935 17,378 19,220 2,800 68,333 73,648
15,975 12,880 6,700 2,830 38,385 49,636
14,550 15,415 6,070 2,150 38,185 38,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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