AoeStats
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Arena

509256290Analyzed
2v2 RM · 24d ago on Sep 26, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
995
+17
🇲🇽 Huns · Mexico
983
+17
vs
🇺🇸 Spanish · United States
1013
-17
🇲🇽 Georgians · Mexico
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
44 2,426 11:52 15:46 34:25 ⛏ Fast Castle
32 1,784 11:31 18:30 35:36 ⛏ Fast Castle
26 1,433 10:58 17:54 34:51 ⛏ Fast Castle
23 1,295 10:06 17:11 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,180 16,605 20,745 5,000 78,530 88,482
25,090 21,820 9,820 3,020 59,750 63,795
18,425 23,660 12,445 2,170 56,700 67,977
19,355 16,150 11,810 2,445 49,760 56,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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